August 19-21 - Co-Located Events
August 21-23 - Conference
Hilton San Diego Bayfront - San Diego, CA
More information for Open Source Summit + Embedded Linux Conference North America 2019
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Thursday, August 22 • 12:05pm - 12:40pm
Scaling Multiplayer Game Servers with Kubernetes - Mark Mandel, Google Cloud Platform

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Awesome! You’ve built the next big FPS or MMO multiplayer game! You have a game client and a dedicated game server binary ready for players to connect to, but now you’ve got to write code to spin up game server processes, fire up machines to run them, autoscale them, and so much more!

Thankfully, there are open source projects that are available to do much of this work for you, and get your multiplayer game up and running at global scale as fast as possible.

In this talk, we’ll discuss and demo the open source project Agones, developed by Google Cloud Platform in conjunction with Ubisoft and other game studios. Built on top of the open source, software container orchestration system Kubernetes, it provides a batteries-included solution for running dedicated game servers at scale anywhere - be-it in the cloud, on your own hardware, or across all of the above.

avatar for Mark Mandel

Mark Mandel

Developer Advocate, Google Cloud
Mark Mandel is a Developer Advocate, Tech Lead for Developer Relations for Google Cloud for Games and a founder of two popular backend open source projects for multiplayer games, Agones and Quilkin. Hailing from Australia, but now living in San Francisco, Mark also spends his time being a GDC Advisor for the Online Game Technology Summit, playing with his dog and practising too many martial arts.You can find all the social links for Mark at https://linktr.ee/markmandel... Read More →

Thursday August 22, 2019 12:05pm - 12:40pm PDT
Aqua Salon C
  Open Source in Gaming
  • Session Recorded Yes